// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.sp_shuiguoimg = null;
//         t.txt_attacklb = null;
//         t.txt_attackspeed = null;
//         t.txt_baoji = null;
//         t.txt_baojilv = null;
//         t.scroll_citiao = null;
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Sprite)], t.prototype, "sp_shuiguoimg", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_attacklb", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_attackspeed", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_baoji", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_baojilv", void 0);
//     __decorate([u(cc.ScrollView)], t.prototype, "scroll_citiao", void 0);
//     return __decorate([l("UI_PlaerInfo_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;


import UIBindings from "./UIBindings";

const { ccclass, property } = cc._decorator;

/**
 * UI_PlaerInfo_UIBindings 类，用于显示玩家信息的UI组件
 * @suggestedClassName PlayerInfoUIComponent
 */
@ccclass("UI_PlaerInfo_UIBindings")
class UIPlaerInfoUIBindings extends UIBindings {

    /** 水果图片组件 */
    @property(cc.Sprite)
    public sp_shuiguoimg: cc.Sprite = null;

    /** 攻击力标签 */
    @property(cc.Label)
    public txt_attacklb: cc.Label = null;

    /** 攻击速度标签 */
    @property(cc.Label)
    public txt_attackspeed: cc.Label = null;

    /** 暴击标签 */
    @property(cc.Label)
    public txt_baoji: cc.Label = null;

    /** 暴击率标签 */
    @property(cc.Label)
    public txt_baojilv: cc.Label = null;

    /** 词条滚动视图组件 */
    @property(cc.ScrollView)
    public scroll_citiao: cc.ScrollView = null;

    constructor() {
        super();
    }
}

export default UIPlaerInfoUIBindings;